VoxelTerrain

Blocky, Minecraft-style terrain renderer — a VoxelGrid of stacked, height-banded cubes, orbit-controllable. Two real samples: 2806 Prado (structure resting on terrain) and Wilson Mountain, Sedona AZ (real USGS 3DEP elevation, land only).

Usage

import { VoxelTerrain, VoxelStructure } from "@/components/VoxelTerrain";
import sampleGrid from "@/public/minecraft-samples/2806-prado/heightmap.json";

<VoxelTerrain grid={sampleGrid}>
  <VoxelStructure grid={sampleGrid} gridX={16} gridZ={16} />
</VoxelTerrain>